FIT IS
NOT A
FEELING.
Market. Audience. Artist truth. Rights. Stakeholders. Commercial objective. Cross-border music works when all six line up.
SWAY is Eric X.D. Tan's independent practice for cross-border music partnerships. Built on leadership experience at Sony Music, EA and Riot Games, it helps buyers turn cultural opportunity into an executable path from fit to approval.
THREE SIDES
OF THE TABLE.
Label, publisher and game-company experience shape how SWAY reads both the cultural opportunity and the approval path.
GAMEPUBLISHERS
- Player and commercial objective
- Market-specific music strategy
- Artist and repertoire fit
- Rights and approval coordination
LABELS +ARTISTS
- Gaming-partnership origination
- Cross-border A&R and song sourcing
- Collaborator and platform strategy
- Opportunity progression
RIGHTSHOLDERS
- Territory and authority verification
- Demand-led repertoire pitching
- Greater China market matching
- Clearance and mandate coordination
NAME THE
MARKET.
Greater China and Southeast Asia are not interchangeable. Neither are Japan and Korea. Each market has its own platforms, gatekeepers, fan behaviors and cultural signals.
SWAY states where its experience is direct, where a local partner is required and what still needs to be verified before a recommendation becomes a promise.
03 WORLDS
SONY MUSIC / EA / RIOT GAMESHK BASE
GREATER CHINA / WORLDWIDE01 PATH
FIT ↔ APPROVAL“THE BEST CROSS-BORDER WORK IS NOT IMPORTED. IT IS BUILT WITH THE MARKET.”Bring a live brief ↗